Example of a Map file

  <!-- Of course, we start with an xml version tag. -->
  <?xml version="1.0">

  <!-- Our main document tag is the map tag, which contains a few parameters:
       width: The width of this map, in tiles. So this map would be 20 tiles wide.
       height: The height of this map, in tiles.
       tilewidth: The width of one tile image, in pixels.
       tileheight: The width of one tile image, in pixels. This should be half of tilewidth.
       tileset: a relative path to the TileSet directory for this map.
       -->
  <map width="20" height="20" tilewidth="32" tileheight="16" tileset="tiles/example">

      <!-- Maps are built from different layers. Most map objects go into a layer node.
           z: The z offset for this layer. Should be 0 when there's only one layer.
           opacity: Might one day contain the opacity of a layer. Currently unsupported.
           -->
      <layer z="0" opacity="255">

          <!-- Tiles contains codes corresponding to the tiles attributes, like this:
               {tile point1 height} {tile point1 surface}
               {tile point2 height} {tile point2 surface}
               {tile point3 height} {tile point3 surface}
               {tile point4 height} {tile point4 surface}
               {tile sidesurface offset} {tile sidesurface}
               More information about this can be found at the Tile class documentation.
               But you shouldn't worry about this too much, as you'd generally use a
               map editor to generate these.
               -->
          <tiles>
               0 1 0 1 0 1 0 1 15 2 ...
          </tiles>

          <!-- Tile obstruction tells when you can enter a tile. There are three
               possibilities, documented in the Tile class documentation.
               Generally, you use a map editor to generate these.
               -->
          <obstruction>
              0 0 0 0 0 1 0 1 0 0 ...
          </obstruction>

          <!-- Tiles will drawn slightly darker when they're shadowed. This is
               documented in the Tile class documentation as well. Generally,
               you use a map editor to generate these.
               -->
          <shadowed>
              0 0 1 0 0 0
          </shadowed>

          <!-- Documentation unfinished. -->

      </layer>

  </map>

Generated on Wed Feb 4 16:31:47 2009 for Annchienta by  doxygen 1.5.7.1